Let's go ahead and save this out, and we'll save it out as Propeller_Color2. Go up to File and the Texture Panel, and let's go to Save As, and let's go to PNG. So what we're going to do is just have the Propeller material selected. We need to convert this into either a JPEG or a PNG, that way Element 3D can read it. Right now, it's set up as a TIF file, or in TIF format, which is the default format that BodyPaint saves into. One thing we need to do is we have this texture that we created in the last lesson. So we're almost ready to jump into Element 3D.
We'll quickly export groups of components out separately using CV-Smart Export, then import all the objects back together inside of Element 3D. In this lesson, we'll prep the drone model to get it ready to export into Element 3D.